This group of artwork focuses on using the particle system combined with polygonal shapes to create the final piece of render. Photoshop was then used to add extra layer of components like saturation and color correction.
Blender 3D
Adobe Photoshop
3D Texture Art
This category features techiniques focused on displacments and noise texture to generate unique patternes and shapes in 3D. Base mesh starts off on a normal sphare or cube objects.
Blender 3D
Adobe Photoshop
Pattern Art
This section showcases Ideas I first drew out in illustartor with simple lines and shapes, it's then extracted and taken into Blender to block out the shapes and lines in 3D.